From 96f10416ffb1f448cabce55cbd6269dfc6dee8e5 Mon Sep 17 00:00:00 2001 From: Chris Davoren Date: Wed, 10 Jan 2024 18:41:58 +1000 Subject: [PATCH] Fixed GetServerState method - removed old debug code. --- TrafficLightsSignalR/Hubs/LightHub.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/TrafficLightsSignalR/Hubs/LightHub.cs b/TrafficLightsSignalR/Hubs/LightHub.cs index 2c7329e..ae9cd04 100644 --- a/TrafficLightsSignalR/Hubs/LightHub.cs +++ b/TrafficLightsSignalR/Hubs/LightHub.cs @@ -10,11 +10,7 @@ namespace TrafficLightsSignalR.Hubs public async Task GetServerState(string connectionId) { - Debug.WriteLine("ServerBroadcast called..."); - string currentState = _stateService.GetCurrentTrafficLightState().CurrentSimulationTime; - State stateTemplate = new(); - Debug.WriteLine($"Retrieved state: {currentState}"); - await Clients.Client(connectionId).SendAsync("ReceiveStructuredMessage", stateTemplate); + await Clients.Client(connectionId).SendAsync("ReceiveServerState", _stateService.GetCurrentTrafficLightState()); } } }