diff --git a/sheditor.py b/sheditor.py index 344fdbb..fb515af 100644 --- a/sheditor.py +++ b/sheditor.py @@ -171,7 +171,7 @@ class Character: for i, skill in enumerate(self.skills): row_string = "{:12} [bright_cyan]{:2}[/]".format(Character.get_skill_from_code(skill['id']), skill['level']) if i % 2 == 0: - console.print(" [on #222222]{}[/]".format(row_string)) + console.print(" [on bright_black]{}[/]".format(row_string)) else: console.print(" {}".format(row_string)) console.print() @@ -179,7 +179,7 @@ class Character: for i, attribute in enumerate(self.attributes): row_string = "{:12} [bright_cyan]{:2}[/]".format(Character.get_attribute_from_code(attribute['id']), attribute['points']) if i % 2 == 0: - console.print(" [on #222222]{}[/]".format(row_string)) + console.print(" [on bright_black]{}[/]".format(row_string)) else: console.print(" {}".format(row_string)) @@ -423,16 +423,16 @@ class GameData: console.print("[bold] {:>4} {:30} {:>3}[/]".format("ID", "Name", "#")) total_quantity = 0 for i, item in enumerate(storage_area.items): - row_string = " {:4} {:30} {:3}".format(item.code, item.name, item.quantity) + row_string = " [bright_cyan]{:4}[/] {:30} [bright_cyan]{:3}[/]".format(item.code, item.name, item.quantity) total_quantity += item.quantity if i % 2 == 0: - console.print(" [on #222222]{}[/]".format(row_string)) + console.print(" [on bright_black]{}[/]".format(row_string)) else: console.print(" {}".format(row_string)) storage_area_capacity = storage_ids[storage_area.type_id]["capacity"] console.print(" Total quantity: [bright_cyan]{}[/]/[bright_cyan]{}[/]".format(total_quantity, storage_area_capacity)) if total_quantity > storage_area_capacity: - console.print(" [dark_orange]WARNING: Storage capacity exceeded[/]") + console.print(" [bright_red]WARNING: Storage capacity exceeded[/]") console.print() console.print()