Changed colouring to use only standard 16 colour names, for now.
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parent
0cd6e15f52
commit
7b2d88c8a5
10
sheditor.py
10
sheditor.py
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@ -171,7 +171,7 @@ class Character:
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for i, skill in enumerate(self.skills):
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row_string = "{:12} [bright_cyan]{:2}[/]".format(Character.get_skill_from_code(skill['id']), skill['level'])
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if i % 2 == 0:
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console.print(" [on #222222]{}[/]".format(row_string))
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console.print(" [on bright_black]{}[/]".format(row_string))
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else:
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console.print(" {}".format(row_string))
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console.print()
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@ -179,7 +179,7 @@ class Character:
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for i, attribute in enumerate(self.attributes):
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row_string = "{:12} [bright_cyan]{:2}[/]".format(Character.get_attribute_from_code(attribute['id']), attribute['points'])
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if i % 2 == 0:
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console.print(" [on #222222]{}[/]".format(row_string))
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console.print(" [on bright_black]{}[/]".format(row_string))
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else:
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console.print(" {}".format(row_string))
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@ -423,16 +423,16 @@ class GameData:
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console.print("[bold] {:>4} {:30} {:>3}[/]".format("ID", "Name", "#"))
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total_quantity = 0
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for i, item in enumerate(storage_area.items):
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row_string = " {:4} {:30} {:3}".format(item.code, item.name, item.quantity)
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row_string = " [bright_cyan]{:4}[/] {:30} [bright_cyan]{:3}[/]".format(item.code, item.name, item.quantity)
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total_quantity += item.quantity
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if i % 2 == 0:
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console.print(" [on #222222]{}[/]".format(row_string))
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console.print(" [on bright_black]{}[/]".format(row_string))
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else:
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console.print(" {}".format(row_string))
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storage_area_capacity = storage_ids[storage_area.type_id]["capacity"]
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console.print(" Total quantity: [bright_cyan]{}[/]/[bright_cyan]{}[/]".format(total_quantity, storage_area_capacity))
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if total_quantity > storage_area_capacity:
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console.print(" [dark_orange]WARNING: Storage capacity exceeded[/]")
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console.print(" [bright_red]WARNING: Storage capacity exceeded[/]")
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console.print()
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console.print()
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