Extensive additions to class structure.
This commit is contained in:
parent
c2b438d918
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b00912b1e1
269
characters.py
269
characters.py
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@ -1,16 +1,74 @@
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import sys, argparse
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import sys, argparse
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from bs4 import BeautifulSoup
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from bs4 import BeautifulSoup
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char_skills = {
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1 : "Piloting",
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2 : "Mining",
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3 : "Botany",
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4 : "Construction",
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5 : "Industry",
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6 : "Medical",
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7 : "Gunner",
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8 : "Shielding",
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9 : "Operations",
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10 : "Weapons",
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12 : "Logistics",
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13 : "Unknown",
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14 : "Navigation",
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16 : "Research",
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}
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char_attributes = {
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210 : "Bravery",
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214 : "Preception",
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213 : "Intelligence",
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212 : "Zest",
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}
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char_traits = {
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"Iron Stomach" : 1533,
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"Spacefarer" : 1045,
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"Confident" : 1046,
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"Hard Working" : 1041,
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"Antisocial" : 1037,
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"Nyctophilia" : 1534,
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"Wimp" : 655,
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"Clumsy" : 656,
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"Charming" : 1048,
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"Bloodlust" : 1036,
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"Fast Learner" : 1039,
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"Minimalist" : 1535,
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"Lazy" : 1040,
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"Neurotic" : 1047,
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"Alien Lover" : 2082,
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"Needy" : 1038,
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"Peace-loving" : 1043,
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"Suicidal" : 1034,
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"Smart" : 1035,
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"Psychopath" : 1042,
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"Hero" : 191,
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"Talkative" : 1560,
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"Iron-Willed" : 1044,
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"Gourmand" : 1562,
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}
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class ItemCodeDatabase:
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class ItemCodeDatabase:
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def __init__(self, database_filename):
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def __init__(self, database_filename):
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pass
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self.id_dict = {}
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for line in open(database_filename):
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result = line.split()
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code = int(result[0])
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name = ' '.join(result[1:])
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# print(code, name)
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self.id_dict[code] = name
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def get_name_from_code(self, code):
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def get_name_from_code(self, code):
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pass
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return self.id_dict[code]
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def validate_code(self, code):
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def validate_code(self, code):
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pass
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return code in self.id_dict
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# A single item with its code, name, and quantity
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# A single item with its code, name, and quantity
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@ -25,28 +83,36 @@ class Item:
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# A single storage area, with a list of contents (Items)
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# A single storage area, with a list of contents (Items)
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class StorageArea:
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class StorageArea:
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def __init__(self):
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def __init__(self, tag):
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pass
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self.tag = tag
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self.items = []
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def add_item(self, item):
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def add_item(self, item):
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pass
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self.items.append(item)
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# Returns how full the storage area is based on its contents
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# Returns how full the storage area is based on its contents
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def total_occupancy(self):
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def get_total_occupancy(self):
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pass
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total_quantity = 0
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for item in self.items:
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total_quantity += item.quantity
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return total_quantity
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class Character:
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class Character:
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# Will need an internal sense of what the codes mean for string output purposes
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# Will need an internal sense of what the codes mean for string output purposes
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def __init__(self, name):
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def __init__(self, name, tag):
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self.name = name
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self.name = name
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self.tag = tag
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def set_skills(self, skill_array):
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self.skills = {}
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pass
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self.attributes = {}
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def set_attributes(self, attribute_array):
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def set_skills(self, skill_list):
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pass
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self.skills = skill_list
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def set_attributes(self, attribute_list):
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self.attributes = attribute_list
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def maximize_skills(self):
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def maximize_skills(self):
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pass
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pass
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@ -54,7 +120,146 @@ class Character:
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def maximize_attributes(self):
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def maximize_attributes(self):
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pass
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pass
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# How will we get all this back into the XML file though??
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def clone(self, new_name):
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pass
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def __repr__(self):
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return "{} - {} - {}".format(self.name, repr(self.skills), repr(self.attributes))
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class Ship:
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def __init__(self, name, owner, state, tag):
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self.name = name
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self.owner = owner
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self.state = state
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self.tag = tag # Soup tag corresponding to this ship's node
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self.storage_areas = []
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self.characters = []
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def add_storage_area(self, storage_area):
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self.storage_areas.append(storage_area)
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def add_character(self, character):
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self.characters.append(character)
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class Player:
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def __init__(self, currency):
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self.currency = currency
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class GameData:
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def __init__(self, soup, item_database):
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self.player = None
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self.ships = []
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self.soup = soup
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self.item_database = item_database
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def populate(self):
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# Step 1 - Player data
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char_tag = self.soup.find('playerBank')
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currency = char_tag['ca']
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self.player = Player(currency)
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# Step 2 - Ship data
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ship_tags = self.soup.find_all('ship')
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for ship_tag in ship_tags:
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ship_name = ship_tag['sname']
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owner_node = ship_tag.find('settings', owner=True)
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ship_owner = owner_node['owner']
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ship_state = owner_node['state']
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ship = Ship(ship_name, ship_owner, ship_state, ship_tag)
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self.ships.append(ship)
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# Step 3 - Storage area data
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for inv_tag in ship_tag.find_all('feat', eatAllowed=True):
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storage_area = StorageArea(inv_tag)
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ship.add_storage_area(storage_area)
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# Items within storage area
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for s_tag in inv_tag.find_all('s'):
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item_code = int(s_tag['elementaryId'])
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item_name = self.item_database.get_name_from_code(item_code)
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item_quantity = int(s_tag['inStorage'])
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item = Item(item_code, item_name, item_quantity)
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storage_area.add_item(item)
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# print("{:4}: {} - {}".format(item_code, item_name, item_quantity))
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# Step 4 - Character data
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for character_list in ship_tag.find_all('characters'):
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character_tags = character_list.find_all('c', attrs={'name':True})
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for character_tag in character_tags:
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char_name = character_tag['name']
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character = Character(char_name, character_tag)
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ship.add_character(character)
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skills = []
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skill_tag = character_tag.find('skills')
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for sk_tag in skill_tag.find_all('s'):
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skill_id = sk_tag['sk']
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skill_level = sk_tag['level']
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skill_mxn = sk_tag['mxn']
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skill_exp = sk_tag['exp']
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skill_expd = sk_tag['expd']
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skill_dict = {
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'id' : int(skill_id),
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'level' : int(skill_level),
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'mxn' : int(skill_mxn),
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'exp' : int(skill_exp),
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'expd' : int(skill_expd),
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}
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skills.append(skill_dict)
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character.set_skills(skills)
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attributes = []
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attribute_tag = character_tag.find('attr')
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for a_tag in attribute_tag.find_all('a'):
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attribute_id = a_tag['id']
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attribute_points = a_tag['points']
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attribute_dict = {
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'id' : int(attribute_id),
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'points' : int(attribute_points),
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}
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attributes.append(attribute_dict)
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character.set_attributes(attributes)
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"""
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Need to find player
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Need to find ships
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Within ships, need to find:
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- Storage areas, then items within storage areas
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- Characters, then names, skills, attributes etc
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"""
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pass
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def writeback(self):
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# Purpose of this mission is to take all our data and replace the relevant parts of the soup
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# Suspect this may be harder than it sounds - original saved game editor more or less deleted and rewrote some sections (e.g. item lists)
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pass
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def print_summary(self):
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print("Start game summary:")
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print(" Player currency: {}".format(self.player.currency))
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print(" Number of ships: {}".format(len(self.ships)))
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for ship in self.ships:
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print(" {} (owner {}, state {})".format(ship.name, ship.owner, ship.state))
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print(" Contains {} storage area(s):".format(len(ship.storage_areas)))
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for index, storage_area in enumerate(ship.storage_areas):
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print(" Storage area {} - contains {} item(s) - occupancy {} unit(s)".format(index, len(storage_area.items), storage_area.get_total_occupancy()))
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print(" Has {} character(s):".format(len(ship.characters)))
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for char in ship.characters:
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print(" {}".format(char.name))
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print(" {}".format(repr(char)))
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def characters(soup):
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def characters(soup):
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for character in soup.find_all('characters'):
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for character in soup.find_all('characters'):
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@ -160,6 +365,29 @@ def give_money(soup, amount):
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bank_tag['ca'] = amount
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bank_tag['ca'] = amount
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def list_ships(soup):
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ship_tags = soup.find_all('ship')
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for ship_tag in ship_tags:
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ship_name = ship_tag['sname']
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"""
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settings_nodes = ship_tag.find_all('settings')
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for settings_node in settings_nodes:
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if settings_node.has_attr('owner'):
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ship_owner = settings_node['owner']
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else:
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continue
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"""
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owner_node = ship_tag.find('settings', owner=True)
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ship_owner = owner_node['owner']
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ship_state = owner_node['state']
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print('Ship found: {} owned by {} (state: {})'.format(ship_name, ship_owner, ship_state))
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# print(settings_node)
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def main():
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def main():
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parser = argparse.ArgumentParser(prog="Space Haven Saved Game Inspector", description="As above.")
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parser = argparse.ArgumentParser(prog="Space Haven Saved Game Inspector", description="As above.")
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@ -167,6 +395,8 @@ def main():
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parser.add_argument('--add_item', required=False, metavar='N', type=int, nargs=2, help="Add more of an existing item to storage by CODE - refer to accompanying data file reference for codes. First number is the code, second is the desired quantity.")
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parser.add_argument('--add_item', required=False, metavar='N', type=int, nargs=2, help="Add more of an existing item to storage by CODE - refer to accompanying data file reference for codes. First number is the code, second is the desired quantity.")
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parser.add_argument('--buff_chars', required=False, action='store_true', help="For all characters, increases all skills and attributes to maximum. Use wisely.")
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parser.add_argument('--buff_chars', required=False, action='store_true', help="For all characters, increases all skills and attributes to maximum. Use wisely.")
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parser.add_argument('--money', required=False, type=int, nargs=1, help="Give the player credits of the specified amount")
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parser.add_argument('--money', required=False, type=int, nargs=1, help="Give the player credits of the specified amount")
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parser.add_argument('--list_ships', required=False, action='store_true', help="List all ships with names and their respective owners")
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parser.add_argument('--test_gamedata', required=False, action='store_true', help="Test of new class-based system of storing game information")
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args = parser.parse_args()
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args = parser.parse_args()
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# print(args)
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# print(args)
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print('Increasing money to the given amount...')
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print('Increasing money to the given amount...')
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give_money(soup, args.money[0])
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give_money(soup, args.money[0])
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if args.list_ships:
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list_ships(soup)
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if args.test_gamedata:
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item_code_database = ItemCodeDatabase('item_ids.txt')
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print("Item code database successfully loaded")
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game_data = GameData(soup, item_code_database)
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game_data.populate()
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game_data.print_summary()
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text = soup.prettify()
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text = soup.prettify()
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# Delete XML header - game doesn't have it
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# Delete XML header - game doesn't have it
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sansfirstline = '\n'.join(text.split('\n')[1:])
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sansfirstline = '\n'.join(text.split('\n')[1:])
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