Added coloured text using Rich, also better storage handling.
This commit is contained in:
parent
8897a97777
commit
d507c1b1d1
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@ -1,3 +1,8 @@
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beautifulsoup4==4.12.2
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beautifulsoup4==4.12.2
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colorama==0.4.6
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lxml==4.9.2
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lxml==4.9.2
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markdown-it-py==3.0.0
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mdurl==0.1.2
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Pygments==2.15.1
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rich==13.4.2
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soupsieve==2.4.1
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soupsieve==2.4.1
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113
sheditor.py
113
sheditor.py
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@ -1,8 +1,23 @@
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import sys, argparse, copy, os, datetime
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import argparse
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import copy
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import os
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import datetime
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from bs4 import BeautifulSoup
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from bs4 import BeautifulSoup
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import rich
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from rich.console import Console
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# Only "normal storage" is used to insert requested items
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normal_storage_ids = [82, 632]
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storage_ids = {
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82: {"name": "Small storage", "capacity": 50},
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632: {"name": "Large storage", "capacity": 250},
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3062: {"name": "Body storage", "capacity": 20},
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}
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char_skills = {
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char_skills = {
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1 : "Piloting", # Likely deprecated
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1: "Piloting", # Likely deprecated - now using code 22
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2: "Mining",
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2: "Mining",
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3: "Botany",
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3: "Botany",
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4: "Construction",
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4: "Construction",
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@ -55,6 +70,7 @@ char_traits = {
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"Gourmand": 1562,
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"Gourmand": 1562,
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}
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}
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class ItemCodeDatabase:
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class ItemCodeDatabase:
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def __init__(self, database_filename):
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def __init__(self, database_filename):
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@ -88,6 +104,7 @@ class StorageArea:
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def __init__(self, tag):
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def __init__(self, tag):
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self.tag = tag
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self.tag = tag
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self.type_id = None
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self.items = []
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self.items = []
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self.is_abnormal_storage = False
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self.is_abnormal_storage = False
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@ -148,15 +165,24 @@ class Character:
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return new_char
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return new_char
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def print_summary(self):
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def print_summary(self):
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print("Name: {}".format(self.name))
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console = Console(highlight=False)
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print()
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console.print("Name: [bright_cyan]{}[/]".format(self.name))
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print("Skills:")
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console.print()
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for skill in self.skills:
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console.print("Skills:")
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print("{} : {}".format(char_skills[skill['id']], skill['level']))
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for i, skill in enumerate(self.skills):
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print()
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row_string = "{:20} [bright_cyan]{:2}[/]".format(char_skills[skill['id']], skill['level'])
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print("Attributes:")
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if i % 2 == 0:
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for attribute in self.attributes:
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console.print(" [on #222222]{}[/]".format(row_string))
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print("{} : {}".format(char_attributes[attribute['id']], attribute['points']))
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else:
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console.print(" {}".format(row_string))
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console.print()
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console.print("Attributes:")
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for i, attribute in enumerate(self.attributes):
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row_string = "{:12} [bright_cyan]{:2}[/]".format(char_attributes[attribute['id']], attribute['points'])
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if i % 2 == 0:
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console.print(" [on #222222]{}[/]".format(row_string))
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else:
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console.print(" {}".format(row_string))
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def __repr__(self):
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def __repr__(self):
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return "{} - Skills: {} - Attributes: {}".format(self.name, repr(self.skills), repr(self.attributes))
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return "{} - Skills: {} - Attributes: {}".format(self.name, repr(self.skills), repr(self.attributes))
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@ -223,6 +249,7 @@ class GameData:
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ship_name = ship_tag['sname']
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ship_name = ship_tag['sname']
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# print(ship_name)
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# print(ship_name)
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# Forgotten - why did I specify owner as required here - what ships don't have owners?
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owner_node = ship_tag.find('settings', owner=True)
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owner_node = ship_tag.find('settings', owner=True)
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ship_owner = owner_node['owner']
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ship_owner = owner_node['owner']
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ship_state = owner_node['state']
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ship_state = owner_node['state']
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@ -233,8 +260,10 @@ class GameData:
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# Step 3 - Storage area data
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# Step 3 - Storage area data
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for inv_tag in ship_tag.find_all('feat', eatAllowed=True):
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for inv_tag in ship_tag.find_all('feat', eatAllowed=True):
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storage_area = StorageArea(inv_tag.find('inv'))
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storage_area = StorageArea(inv_tag.find('inv'))
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# This is a GUESS
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# 632 is the "m" id code for LARGE storage
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if inv_tag.find('env'):
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storage_area.type_id = int(inv_tag.parent.parent['m'])
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if storage_area.type_id not in normal_storage_ids: # TODO: Un-hardcode this AND take into account SMALL storage
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# rich.print("[on #222222]Found abnormal storage id [#666666]{}[/][/]".format(inv_tag.parent.parent['m']))
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storage_area.is_abnormal_storage = True
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storage_area.is_abnormal_storage = True
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ship.add_storage_area(storage_area)
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ship.add_storage_area(storage_area)
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# Items within storage area
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# Items within storage area
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@ -284,7 +313,6 @@ class GameData:
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attributes.append(attribute_dict)
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attributes.append(attribute_dict)
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character.set_attributes(attributes)
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character.set_attributes(attributes)
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def writeback(self):
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def writeback(self):
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def replace_id(dict, old_key, new_key):
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def replace_id(dict, old_key, new_key):
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dict_copy = dict.copy()
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dict_copy = dict.copy()
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@ -364,40 +392,53 @@ class GameData:
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return
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return
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def print_detailed_character_summary(self):
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def print_detailed_character_summary(self):
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console = Console(highlight=False)
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for ship in self.ships:
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for ship in self.ships:
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console.print("Listing characters for ship [magenta]{}[/] (owned by [bright_cyan]{}[/], state [bright_cyan]{}[/]):".format(ship.name, ship.owner, ship.state))
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if len(ship.characters) == 0:
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if len(ship.characters) == 0:
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print("Ship {} (owned by {}, state {}) has no characters, skipping...".format(ship.name, ship.owner, ship.state))
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console.print(" This ship has no characters, skipping...")
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print()
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console.print()
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console.print()
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continue
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continue
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print("Listing characters for ship {} (owned by {}, state {}):".format(ship.name, ship.owner, ship.state))
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print('-----')
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for character in ship.characters:
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for character in ship.characters:
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character.print_summary()
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character.print_summary()
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print('-----')
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console.print('-----')
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print()
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console.print()
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def print_detailed_item_summary(self):
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def print_detailed_item_summary(self):
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console = Console(highlight=False)
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for ship in self.ships:
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for ship in self.ships:
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rich.print("Inventory for ship [#aa00ff]{}[/] (owned by [bright_cyan]{}[/], state [bright_cyan]{}[/]):".format(ship.name, ship.owner, ship.state))
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if len(ship.storage_areas) == 0:
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if len(ship.storage_areas) == 0:
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print("Ship {} (owned by {}, state {}) has no storage areas, skipping...".format(ship.name, ship.owner, ship.state))
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console.print(" This ship has no storage areas, skipping...")
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print()
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console.print()
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console.print()
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continue
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continue
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print("Inventory for ship {} (owned by {}, state {})".format(ship.name, ship.owner, ship.state))
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for index, storage_area in enumerate(ship.storage_areas):
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for index, storage_area in enumerate(ship.storage_areas):
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console.print(" Storage area [bright_cyan]{}[/] (type: [bright_cyan]{}[/], abnormal storage: [bright_cyan]{}[/]):".format(index, storage_ids[storage_area.type_id]["name"], storage_area.is_abnormal_storage))
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if len(storage_area.items) == 0:
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if len(storage_area.items) == 0:
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print(" Storage area {} is empty.".format(index))
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console.print(" This storage area is empty.")
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console.print()
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continue
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continue
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print(" Storage area {} (abnormal storage: {}):".format(index, storage_area.is_abnormal_storage))
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console.print("[bold] {:>4} {:30} {:>3}[/]".format("ID", "Name", "#"))
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for item in storage_area.items:
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total_quantity = 0
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print(" {:4}: {} - {}".format(item.code, item.name, item.quantity))
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for i, item in enumerate(storage_area.items):
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row_string = " {:4} {:30} {:3}".format(item.code, item.name, item.quantity)
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print()
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total_quantity += item.quantity
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print()
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if i % 2 == 0:
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console.print(" [on #222222]{}[/]".format(row_string))
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else:
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console.print(" {}".format(row_string))
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storage_area_capacity = storage_ids[storage_area.type_id]["capacity"]
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console.print(" Total quantity: [bright_cyan]{}[/]/[bright_cyan]{}[/]".format(total_quantity, storage_area_capacity))
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if total_quantity > storage_area_capacity:
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console.print(" [dark_orange]WARNING: Storage capacity exceeded[/]")
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console.print()
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console.print()
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def print_summary(self):
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def print_summary(self):
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print("Start game summary:")
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print("Start game summary:")
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storage_space_counter += 1
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storage_space_counter += 1
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print('-----')
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print('-----')
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print('Item total summary:')
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print('Item total summary:')
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print()
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print()
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for item in item_tracking.items():
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for item in item_tracking.items():
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ship_owner = owner_node['owner']
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ship_owner = owner_node['owner']
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ship_state = owner_node['state']
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ship_state = owner_node['state']
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print('Ship found: {} owned by {} (state: {})'.format(ship_name, ship_owner, ship_state))
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print('Ship found: {} owned by {} (state: {})'.format(ship_name, ship_owner, ship_state))
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# print(settings_node)
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# print(settings_node)
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def parse_item_file(filename):
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def parse_item_file(filename):
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results = []
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results = []
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@ -591,7 +631,8 @@ def main():
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soup = BeautifulSoup(full_text, "xml")
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soup = BeautifulSoup(full_text, "xml")
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item_code_database = ItemCodeDatabase('item_ids.txt')
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item_code_database = ItemCodeDatabase('item_ids.txt')
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print("Item code database successfully loaded")
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print("Item code database successfully loaded.")
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print()
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game_data = GameData(soup, item_code_database)
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game_data = GameData(soup, item_code_database)
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game_data.populate()
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game_data.populate()
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game_data.writeback()
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game_data.writeback()
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if args.test_gamedata:
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if args.test_gamedata:
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item_code_database = ItemCodeDatabase('item_ids.txt')
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print("Item code database successfully loaded")
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game_data = GameData(soup, item_code_database)
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game_data = GameData(soup, item_code_database)
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game_data.populate()
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game_data.populate()
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# game_data.add_item(1759, 100)
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# game_data.add_item(1759, 100)
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@ -675,5 +713,6 @@ def main():
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f.write(sansfirstline)
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f.write(sansfirstline)
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f.close()
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f.close()
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if __name__ == "__main__":
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if __name__ == "__main__":
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main()
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main()
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