Added coloured text using Rich, also better storage handling.
This commit is contained in:
parent
8897a97777
commit
d507c1b1d1
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@ -1,3 +1,8 @@
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beautifulsoup4==4.12.2
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colorama==0.4.6
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lxml==4.9.2
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markdown-it-py==3.0.0
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mdurl==0.1.2
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Pygments==2.15.1
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rich==13.4.2
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soupsieve==2.4.1
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221
sheditor.py
221
sheditor.py
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@ -1,60 +1,76 @@
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import sys, argparse, copy, os, datetime
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import argparse
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import copy
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import os
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import datetime
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from bs4 import BeautifulSoup
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import rich
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from rich.console import Console
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# Only "normal storage" is used to insert requested items
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normal_storage_ids = [82, 632]
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storage_ids = {
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82: {"name": "Small storage", "capacity": 50},
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632: {"name": "Large storage", "capacity": 250},
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3062: {"name": "Body storage", "capacity": 20},
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}
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char_skills = {
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1 : "Piloting", # Likely deprecated
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2 : "Mining",
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3 : "Botany",
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4 : "Construction",
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5 : "Industry",
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6 : "Medical",
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7 : "Gunner",
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8 : "Shielding",
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9 : "Operations",
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10 : "Weapons",
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11 : "Unknown-1",
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12 : "Logistics", # All characters seem to have this but it doesn't show up in the UI
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13 : "Unknown-2-enigma", # All characters seem to have this skill but what is it for?
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14 : "Navigation",
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15 : "Unknown-3",
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16 : "Research",
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22 : "Piloting", # Appears to be the new piloting code?
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1: "Piloting", # Likely deprecated - now using code 22
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2: "Mining",
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3: "Botany",
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4: "Construction",
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5: "Industry",
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6: "Medical",
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7: "Gunner",
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8: "Shielding",
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9: "Operations",
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10: "Weapons",
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11: "Unknown-1",
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12: "Logistics", # All characters seem to have this but it doesn't show up in the UI
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13: "Unknown-2-enigma", # All characters seem to have this skill but what is it for?
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14: "Navigation",
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15: "Unknown-3",
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16: "Research",
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22: "Piloting", # Appears to be the new piloting code?
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}
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char_attributes = {
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210 : "Bravery",
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214 : "Preception",
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213 : "Intelligence",
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212 : "Zest",
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210: "Bravery",
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214: "Preception",
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213: "Intelligence",
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212: "Zest",
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}
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char_traits = {
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"Iron Stomach" : 1533,
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"Spacefarer" : 1045,
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"Confident" : 1046,
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"Hard Working" : 1041,
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"Antisocial" : 1037,
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"Nyctophilia" : 1534,
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"Wimp" : 655,
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"Clumsy" : 656,
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"Charming" : 1048,
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"Bloodlust" : 1036,
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"Fast Learner" : 1039,
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"Minimalist" : 1535,
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"Lazy" : 1040,
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"Neurotic" : 1047,
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"Alien Lover" : 2082,
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"Needy" : 1038,
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"Peace-loving" : 1043,
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"Suicidal" : 1034,
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"Smart" : 1035,
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"Psychopath" : 1042,
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"Hero" : 191,
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"Talkative" : 1560,
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"Iron-Willed" : 1044,
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"Gourmand" : 1562,
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"Iron Stomach": 1533,
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"Spacefarer": 1045,
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"Confident": 1046,
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"Hard Working": 1041,
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"Antisocial": 1037,
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"Nyctophilia": 1534,
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"Wimp": 655,
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"Clumsy": 656,
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"Charming": 1048,
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"Bloodlust": 1036,
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"Fast Learner": 1039,
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"Minimalist": 1535,
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"Lazy": 1040,
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"Neurotic": 1047,
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"Alien Lover": 2082,
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"Needy": 1038,
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"Peace-loving": 1043,
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"Suicidal": 1034,
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"Smart": 1035,
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"Psychopath": 1042,
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"Hero": 191,
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"Talkative": 1560,
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"Iron-Willed": 1044,
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"Gourmand": 1562,
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}
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class ItemCodeDatabase:
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def __init__(self, database_filename):
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@ -88,6 +104,7 @@ class StorageArea:
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def __init__(self, tag):
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self.tag = tag
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self.type_id = None
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self.items = []
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self.is_abnormal_storage = False
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@ -148,15 +165,24 @@ class Character:
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return new_char
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def print_summary(self):
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print("Name: {}".format(self.name))
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print()
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print("Skills:")
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for skill in self.skills:
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print("{} : {}".format(char_skills[skill['id']], skill['level']))
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print()
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print("Attributes:")
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for attribute in self.attributes:
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print("{} : {}".format(char_attributes[attribute['id']], attribute['points']))
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console = Console(highlight=False)
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console.print("Name: [bright_cyan]{}[/]".format(self.name))
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console.print()
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console.print("Skills:")
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for i, skill in enumerate(self.skills):
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row_string = "{:20} [bright_cyan]{:2}[/]".format(char_skills[skill['id']], skill['level'])
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if i % 2 == 0:
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console.print(" [on #222222]{}[/]".format(row_string))
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else:
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console.print(" {}".format(row_string))
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console.print()
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console.print("Attributes:")
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for i, attribute in enumerate(self.attributes):
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row_string = "{:12} [bright_cyan]{:2}[/]".format(char_attributes[attribute['id']], attribute['points'])
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if i % 2 == 0:
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console.print(" [on #222222]{}[/]".format(row_string))
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else:
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console.print(" {}".format(row_string))
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def __repr__(self):
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return "{} - Skills: {} - Attributes: {}".format(self.name, repr(self.skills), repr(self.attributes))
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@ -223,6 +249,7 @@ class GameData:
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ship_name = ship_tag['sname']
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# print(ship_name)
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# Forgotten - why did I specify owner as required here - what ships don't have owners?
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owner_node = ship_tag.find('settings', owner=True)
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ship_owner = owner_node['owner']
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ship_state = owner_node['state']
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@ -233,8 +260,10 @@ class GameData:
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# Step 3 - Storage area data
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for inv_tag in ship_tag.find_all('feat', eatAllowed=True):
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storage_area = StorageArea(inv_tag.find('inv'))
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# This is a GUESS
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if inv_tag.find('env'):
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# 632 is the "m" id code for LARGE storage
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storage_area.type_id = int(inv_tag.parent.parent['m'])
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if storage_area.type_id not in normal_storage_ids: # TODO: Un-hardcode this AND take into account SMALL storage
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# rich.print("[on #222222]Found abnormal storage id [#666666]{}[/][/]".format(inv_tag.parent.parent['m']))
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storage_area.is_abnormal_storage = True
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ship.add_storage_area(storage_area)
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# Items within storage area
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# Step 4 - Character data
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for character_list in ship_tag.find_all('characters'):
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character_tags = character_list.find_all('c', attrs={'name':True})
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character_tags = character_list.find_all('c', attrs={'name': True})
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for character_tag in character_tags:
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char_name = character_tag['name']
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character = Character(char_name, character_tag)
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skill_exp = sk_tag['exp']
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skill_expd = sk_tag['expd']
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skill_dict = {
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'id' : int(skill_id),
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'level' : int(skill_level),
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'mxn' : int(skill_mxn),
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'exp' : int(skill_exp),
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'expd' : int(skill_expd),
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'id': int(skill_id),
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'level': int(skill_level),
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'mxn': int(skill_mxn),
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'exp': int(skill_exp),
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'expd': int(skill_expd),
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}
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skills.append(skill_dict)
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character.set_skills(skills)
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attribute_id = a_tag['id']
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attribute_points = a_tag['points']
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attribute_dict = {
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'id' : int(attribute_id),
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'points' : int(attribute_points),
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'id': int(attribute_id),
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'points': int(attribute_points),
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}
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attributes.append(attribute_dict)
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character.set_attributes(attributes)
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def writeback(self):
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def replace_id(dict, old_key, new_key):
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dict_copy = dict.copy()
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area_tag = storage_area.tag
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area_tag.clear()
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for item in storage_area.items:
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tag_dict = { 'elementaryId' : item.code, 'inStorage' : item.quantity, 'onTheWayIn' : 0, 'onTheWayOut' : 0}
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tag_dict = {'elementaryId': item.code, 'inStorage': item.quantity, 'onTheWayIn': 0, 'onTheWayOut': 0}
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new_tag = self.soup.new_tag('s', attrs=tag_dict)
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area_tag.append(new_tag)
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return
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def print_detailed_character_summary(self):
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console = Console(highlight=False)
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for ship in self.ships:
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console.print("Listing characters for ship [magenta]{}[/] (owned by [bright_cyan]{}[/], state [bright_cyan]{}[/]):".format(ship.name, ship.owner, ship.state))
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if len(ship.characters) == 0:
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print("Ship {} (owned by {}, state {}) has no characters, skipping...".format(ship.name, ship.owner, ship.state))
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print()
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console.print(" This ship has no characters, skipping...")
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console.print()
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console.print()
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continue
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print("Listing characters for ship {} (owned by {}, state {}):".format(ship.name, ship.owner, ship.state))
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print('-----')
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for character in ship.characters:
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character.print_summary()
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print('-----')
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console.print('-----')
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print()
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console.print()
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def print_detailed_item_summary(self):
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console = Console(highlight=False)
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for ship in self.ships:
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rich.print("Inventory for ship [#aa00ff]{}[/] (owned by [bright_cyan]{}[/], state [bright_cyan]{}[/]):".format(ship.name, ship.owner, ship.state))
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if len(ship.storage_areas) == 0:
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print("Ship {} (owned by {}, state {}) has no storage areas, skipping...".format(ship.name, ship.owner, ship.state))
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print()
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console.print(" This ship has no storage areas, skipping...")
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console.print()
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console.print()
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continue
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print("Inventory for ship {} (owned by {}, state {})".format(ship.name, ship.owner, ship.state))
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for index, storage_area in enumerate(ship.storage_areas):
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console.print(" Storage area [bright_cyan]{}[/] (type: [bright_cyan]{}[/], abnormal storage: [bright_cyan]{}[/]):".format(index, storage_ids[storage_area.type_id]["name"], storage_area.is_abnormal_storage))
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if len(storage_area.items) == 0:
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print(" Storage area {} is empty.".format(index))
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console.print(" This storage area is empty.")
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console.print()
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continue
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print(" Storage area {} (abnormal storage: {}):".format(index, storage_area.is_abnormal_storage))
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for item in storage_area.items:
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print(" {:4}: {} - {}".format(item.code, item.name, item.quantity))
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print()
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print()
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console.print("[bold] {:>4} {:30} {:>3}[/]".format("ID", "Name", "#"))
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total_quantity = 0
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for i, item in enumerate(storage_area.items):
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row_string = " {:4} {:30} {:3}".format(item.code, item.name, item.quantity)
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total_quantity += item.quantity
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if i % 2 == 0:
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console.print(" [on #222222]{}[/]".format(row_string))
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else:
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console.print(" {}".format(row_string))
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storage_area_capacity = storage_ids[storage_area.type_id]["capacity"]
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console.print(" Total quantity: [bright_cyan]{}[/]/[bright_cyan]{}[/]".format(total_quantity, storage_area_capacity))
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if total_quantity > storage_area_capacity:
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console.print(" [dark_orange]WARNING: Storage capacity exceeded[/]")
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console.print()
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console.print()
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def print_summary(self):
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print("Start game summary:")
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storage_space_counter += 1
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print('-----')
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print('Item total summary:')
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print()
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for item in item_tracking.items():
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@ -538,9 +578,9 @@ def list_ships(soup):
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ship_owner = owner_node['owner']
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ship_state = owner_node['state']
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print('Ship found: {} owned by {} (state: {})'.format(ship_name, ship_owner, ship_state))
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# print(settings_node)
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def parse_item_file(filename):
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results = []
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@ -591,7 +631,8 @@ def main():
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soup = BeautifulSoup(full_text, "xml")
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item_code_database = ItemCodeDatabase('item_ids.txt')
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print("Item code database successfully loaded")
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print("Item code database successfully loaded.")
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print()
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game_data = GameData(soup, item_code_database)
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game_data.populate()
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if args.add_item_set:
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item_list = parse_item_file(args.add_item_set[0])
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# print(item_list)
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print ("Items to be added:")
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print("Items to be added:")
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for (item_code, item_quantity) in item_list:
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print("{} : {}".format(item_code_database.get_name_from_code(item_code), item_quantity))
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game_data.add_item(item_code, item_quantity)
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game_data.writeback()
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if args.test_gamedata:
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item_code_database = ItemCodeDatabase('item_ids.txt')
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print("Item code database successfully loaded")
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game_data = GameData(soup, item_code_database)
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game_data.populate()
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# game_data.add_item(1759, 100)
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f.write(sansfirstline)
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f.close()
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if __name__ == "__main__":
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main()
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